How to make a Static Mesh ready for Materials

Your static mesh should be produced in a 3D editing software such as Maya, Blender or 3DS Max. Then learn how to unwrap your UV’s correctly so this issue doesn’t happen. It’s a fairly large topic I’m afraid, something to learn.

Additive and Subtractive geometry in UE4 is meat to block out levels and for play testing before the proper assets are produced and brought in.