Hello,
I’m having some trouble putting material on a static mesh I created out of additive and subtractive geometry. I should preface this by saying I’m very new to Unreal, so thank you in advance for helping me with this.
As you can see in the attached picture, when I place a material that has any sort of pattern attached to it, the pattern is stretched or compressed in non-uniform ways. What is the easiest way to fix something like this, and how can I avoid issues like this in the future?