How to make a province system Grand Strategy-like games?

I’m making a game where there is an interactive map with clickable regions like in Hearts of Iron or other Paradox games

There, a separate map is used for province boundaries, and another file stores RGB values about each province.

My problem is, how do I implement the provinces system? I made it so that when I hover the cursor, the game recognizes which colour it is hovering over. Now I can’t figure out how to make the provinces system itself so that the provinces are visually displayed. That is, perhaps some sort of zone system. I do not need to do it in the games Paradox, I would at least make the province itself, ie visual zone.

https://forum.unity.com/threads/wip-asset-strategy-game-province-creator.379910/

Although this is done on Unity, but it clearly shows what I need. That is, I want the area to be divided into zones that can have any colour.

Hey @WolfDeaS081

something like this?:

Yes, even though I’ve looked at all these articles. Specifically the first article where you clearly showed how to make the regions selectable and uploaded the project itself, I think can help. At least at first glance, thank you very much, apparently I missed something in my search.

Happy new year! :wink: