Generation of random country borders (maybe Voronoi?)

Hey man,
that’s a great approach, and thanks for even taking the time to prepare and send me a project!
It works pretty well for randomization.
I was wondering how I could “select” a country during gameplay if I don’t have access to the color palette in the Blueprints. But I guess since it is on world coordinates it would be possible to - as you said - feed the cursor location into the material, grab the color underneath it and compare it to the color of the pattern as a whole gut get the cell underneath the mouse… :thinking:
IF that works the only other thing is that the blueprint itself would not really be able to work with the shapes as it doesn’t really know the boundaries I guess… hmm
But it gives me a lot to try out :slight_smile: