how to make a certain object exempt from an unbound post process volume

yeah basically just what the titles is

Hey there @Xaytanic! So to work with how an object receives post processing effects and rendering you’ll need to mess with a custom depth stencil. I’ve got a post that describes it a bit and some videos:

Disclaimer: One or more of these links are unaffiliated with Epic Games. Epic Games is not liable for anything that may occur outside of this Unreal Engine domain. Please exercise your best judgment when following links outside of the forums.

Hi, what if I have a VDB asset and I want it not to be affected by the post process. Is there any way to achieve this?

This topic has been moved from International to Programming & Scripting.

When posting, please review the categories to ensure your topic is posted in the most relevant space.