The colors of the ground are bouncing onto the materials of actors on it. I know this is natural, but it has become very pronounced in my case and is quite repulsive as it creeps up about halfway on them. I was trying to tinker with lighting settings to learn, but I just can’t seem to get this to go away even when I reset everything I tinkered with back to default values. Clearly I am missing something here, but I cannot figure out what.
I tried looking for similar issues already, and found a solution for someone else’s problem involving replacing the lightmass in the material. I have tried that and the results do not change. I have also tried setting my roughness all the way up to 1 and that also does not affect the results. I think its definitely a lighting issue and not a material one, because this was not occurring before I started trying to make better lighting for my scene.
Hi, thanks for your help! For those with the same issue: I couldn’t get it to look good with Lumen enabled, so I disabled Lumen and replaced it with “None” to get the best results. Using Screen Space resulted in pitch black shadows for me and it was only when I realized that “None” was even an option that I could finally start to actually work on lighting.
Also recently learned to, for those who plan to bake their lighting you will need to move everything over into a new level after disabling Lumen due to some lightmass settings not being able to be changed once a level is created with Lumen enabled. Afterwards, baking should work again like normal when disabling the lightmass setting for “Force no precomputed lighting”.