I have chromatic aberration enabled in a Post Processing volume. I’d like to have this effect applied only to the edges of the viewport, mimicking glass or a mask’s hard edges.
I’ve tried adding a Post Processing material to the Rendering Features of the Post Processing volume but this hasn’t changed the volume at all. Here is the blueprint I’ve tried:
I’ve tried lerping between the two views but the difference seemed very subtle.
Next I will try using a hard gradient material and control chromatic aberration using this, I’m not sure if it’ll be using post processing volumes however. I might need to setup a custom chromatic aberration.