Hey, I am having a problem of inexperience with unreal engine, following situation: I have a building in a level with like 50 rooms, and every room would need lighting, meaning I would have at least 50 static lights in my scene. I am using unreal engine 5.3, and I realised that I need a bit more optimization, as in my level, which so far is just the enviroment build with no blueprints whatsoever, on a device tested had like 40 fps, which is not acceptable yet. I am now currently working on redoing whatever mess I had created when placing the lights for the first time.
Now the following problem:
To have my room look good lighting whise, like this, I have to increase the attentuation radius to around 800, which then makes the room look good, but it causes the lights radius to go over the walls into the next room, and well, there they intersect and then cause this
This is a screenshot from the same room, but as you can see in lighting complexity mode. Now, I already dont have much in my scene, around 4000 actors for a whole building with 50 rooms, and this is already running at 40 fps on target hardware, meaning I am trying to optimize this as much as possible.
But to have the room look good lighting whise, I need to have the radius increased which then causes this overlap, meaning performance issues.
Does someone have an idea how this could maybe be solved?