Ivan3z
(Ivan3z)
1
I want to show a Loading Screen in all cases except to a dedicated server.
I was using this, but it return true if i’m a dedicated or listen server
GameInstance->IsDedicatedServerInstance();
Then i tried using this:
const APlayerController* PC = GameInstance-> GetFirstLocalPlayerController(GetWorld());
if(IsValid(PC))
{
const ENetMode NetMode = PC->GetNetMode();
if( NetMode == ENetMode::NM_ListenServer) return true;
if( NetMode == ENetMode::NM_DedicatedServer) return false;
}
return true;
But it does not works because the PlayerController has not been created yet… so it is null.
Is there any other way to know if am i a listen server?
Thank you so much!!
GarnerP57
(GarnerP57)
2
Your only option before the PlayerController is created could be to use the Engine TravelUrl and test it if it has the option “listen”.
1 Like
Ivan3z
(Ivan3z)
3
Hi, thanks for your reply!!
Do you know how to get the right URL?
I tried these things but none of them is the right URL (they have not options, it is the map path only)
FURL URL = (GEngine && GetWorld()) ? GEngine->LastURLFromWorld(GetWorld()) : FURL();
FURL URL = GetWorld() ? GetWorld()->URL : FURL();
FURL URL = GetWorld() ? GetWorld()->NextURL : FURL();
FURL URL = GetWorld() ? GetWorld()->GetLocalURL() : FURL();
Thank you so much!!
GarnerP57
(GarnerP57)
4
It probably won’t work with this method while using Play In Editor mode unless if you start as Standalone and then create the Listen Server.
1 Like
Ivan3z
(Ivan3z)
5
Thank you so much for your help!!
system
(system)
Closed
6
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