Epic Developer Community Forums
How to kill HZB ?
Development
Rendering
unreal-engine
,
occlusion
,
question
,
UE4
,
draw-calls
bdogrular
(bdogrular)
June 30, 2017, 12:21pm
8
well, thnx for trying, but that did
not
take my 10ms HZb mipmaps etc. to a lesser value…
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