Hello,
No matter what I do, I can not get textures to show up in their full resolution when running the app on the Quest.
I tried all quality settings I could find, including:
- No Mips
- Compression Settings from “Default” to “HDR”
- Lossy Compression Amount “Lowest”
- Compression Quality “Highest”
- disable texture streaming
- Max quality settings in project settings → ASTC Compression Quality
- different source file formats (tga, png, 8bit, 16bit)
- set sg.texturequality to higher values
The texture always looks very low res, in fact none of the changes above appear to have any impact at all.
Am I missing some fundamental information related to development for Quest?