How to increase light map samples



I think you should reset your Lightmass setting!! So many things are changed that shouldn’t be…
…but if you want to stick with this one:

  • I wouldn’t go higher than 10 on bounces (can produce weird result)
  • Quality 20: don’t go higher than 10!! It will raise your building time drastically!!
  • If you want more detail go lower (0.6) with your smoothness!
  • Environment intensity 0 ??
  • I would go with the new Volumetric Lightmaps and not with the old spares one…
  • Turn off compressed lightmaps (will cause a lot of dirt!)

  • Do you have portal(s) / Lightmass Importance Volume in your scene?