I want to use UE5 to render a cinematic with a lot of foliage in it. Since it’s a cinematic, I don’t care really about the realtime performance/fps, but I’m having trouble tracking down the settings/cvars which are curtailing how much foliage is displayed on screen.
And there seems to be some weird issues here too: at certain angles, much more foliage will suddenly appear, and then a slight angle change and it’s gone again. See this video for example:
As I said, I don’t care about performance, so I just want to turn everything up to maximum, but I can’t figure out where the settings for doing that are.
Not sure if there is a console command or something, but you can manually increase the draw instance for each foliage mesh if you go to foliage mode, click on the mesh in the menu and find the option for distance culling.