I dunno what I did, but there seems to be a small radius around me where the grass foliage I painted looks correct, but outside of that it’s super bright yellow. It’s probably something really simple I forgot to adjust in the foliage tool, I just can’t seem to figure it out myself. Thanks from an unreal newbie.
Anyone have some ideas?
EDIT: Thanks alberto, switched to lower LOD mesh and solved my problem.
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Hello!
It seems is because LOD
Try this console Variable:
foliage.forceLOD 0
Also if you are using raytrace:
r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0
Then …
But be careful about resources!!