Can someone help with foliage tool lighting problem?

I dunno what I did, but there seems to be a small radius around me where the grass foliage I painted looks correct, but outside of that it’s super bright yellow. It’s probably something really simple I forgot to adjust in the foliage tool, I just can’t seem to figure it out myself. Thanks from an unreal newbie.

Anyone have some ideas?
EDIT: Thanks alberto, switched to lower LOD mesh and solved my problem.

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It seems is because LOD

Try this console Variable:

foliage.forceLOD 0

Also if you are using raytrace:

r.Raytracing.Geometry.InstancedStaticMeshes.Culling 0

Then …

But be careful about resources!!