I have the HDRI Texture Image and I wan to use it in my another project, I exported it as HDRI Image and then imported in my new project, the image is converted to HDRI Cubemap, the material I want to create from it needs HDRI Texture.
How to do this? please help thank you.
Correct Image HDRI Texture
Node Particle UV is expecting HDRI Texture not HDRI Cubemap, why even the the HDRI Texture is converted to HDRI Cubemap? it was done after importing exporting from another project.
After migration it is changed to (HDRI Texture) I can’t import it as just a texture, UE is giving few options while saving: T3D, COPY, HDRI etc…
I can send you the file if you want to check it
you have 2 options ,
1: downgrade the HDR Compression texture version and import it to the old version engine project.
2: Change the compression method from HDR to normal DX11 and save it, then export and import it in your old project to use it (Experimental) try it and let me know if this works
I didn’t mentioned it because this problem is not only with different versions of the engine, but if I export or migrate the texture to another project with the same engine version, it is still converted to Texture Cube.
I am now loading 2 instances of different engine versions to test the solution changing the compression of texture and re-migrating … will see what comes out, I will share the feedback
This is not just a texture, this is a compressed sprite sheet texture, you need to break this using Sprite Actions -> Extract Sprites and then export these textures as bulk data, next download a software called GlueIt and rejoin all the textures using it if you want to go faster.
But you can use photoshop to do this. After doing these all steps , another texture will produced that you will be using in your old project.