After research I found many details about your bad texture image to fix the problem.
1: The image is 100% Sprite Sheet Sequencer
2: The Image has 3 Masks under one mask
3: The Image has BMP-HDR format created not with photoshop
4: The Image has an unknown-script for processing the sequences
5: The Image can’t be downgraded untill you don’t know in which soft it was created
6: The Image has some Photoshop data but this is not a guarantee it was saved with photoshop
7: It was rendered by a special plugin under the engine for correct use
__ Now the converted Image should work fo you, I created a shadow copy from the text data located in teh image, it is a 98% closer copy of the original image you provided. TT-IBM-AssemblyConverter-IMGBMP.bmp (16.0 MB)
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Hope it will help, cheers!
Its work like charm, jus the transparency needs to be increased… I will do it and Thank you very very much, was struggling with this issue from 2 days.
Bringing this one back since I found a definitive solution:
Go to Project Settings → Interchange
Open the DefaultTexturePipeline in Content Import Settings → Pipeline Stacks → Textures → Pipelines → Index [0]
Remove the .hdr extension from File Extensions to Import as Long Lat cubemap
How did I find this?
I ctrl-f’d the engine code for .hdr and EImageFormat::HDR and found the EditorFactories.cpp with the ImportTexture(...) function in which it mentions HDRImportShouldBeLongLatCubeMap being set from the .ini settings:
So I figured the first location I found in the EditorFactories.cpp must be outdated and no longer called, it appears this is handled by Interchange. I did some digging and found the right location in no time then.