How to implement a flying AI?


I wanted to implement a AI similar to flying drone which moves from point to point and whenever it detects the player, then it starts attacking the player. But in order to do so, i can’t use navigation mesh as the object travels in space not on the ground. Any ideas or thoughts on how do i approach this situation? how do i implement finding the suitable path finding techniques which are in available default in navigation mesh? Is it possible using the blueprints?Thank you.

Did you find a suitable solution? I’m also looking to implement flying AI.