How to I reduce small scale noise while using Lumen?

How to I reduce small scale noise while using Lumen?

Any time and help is greatly appreciated

Is it dancing about a bit? Then it’s not Lumen.

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I guess my phrasing was wrong. How to I soften / blur / or get rid of this stationary noise?
There is no raytracing turned on in the scene.
Only a single directional light.

Ah ok, not the same thing as me. I have textures dancing around!..

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If your light source is a directionnal light, try this:
r.Shadow.Virtual.SMRT.RayCountDirectional 16 (or something higher)

If it is coming from another type of light, try this:
r.Shadow.Virtual.SMRT.RayCountLocal 16

It is set to 8 by default, increasing the ray count reduce the noise.

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