Right now I am attempting to make a Fish AI that will move to random points in the lake.
I am using the “Water” plugin in unreal to make a lake and I am placing a nav mesh bounds volume within it for the Fish AI to find its path. However, because I want the fish to move through the water (rather than on the ground like a normal NPC) I want to have the nav mesh be floating and get a random location within the entire volume but because it doesn’t overlap with the floor, nothing happens (if I press ‘P’ there is no green area that indicates a navigable area). Please let me know if you have any suggestions or a different approach for this. Thanks!