I just stumbled on this thread as I was looking to implement birds in my project ! I think it is really great.
However, I don’t know if it’s me or if it’s a problem of compatibility with the most recent version of UE but the birds are not staying in the AI box. Moreover, it seems that the “proximity” check box is not working on my side.
I tried to migrate the “ABK flying birds” folder from the initial project to mine. Did I miss a step ?
Hi, looking great, but i have a problem getting it to run in 4.25.1
But making the change (see screenshots) here and in few other spots… i get the Birds in and Flying
But my Birds (solo and BOID) all fly out of the BoundingBox area, towards worldcoord 0,0,0
I also put an actor Tag in “Player” as seen in your earlier comments.
Please tell me where i can fix this??
Thanks in advance!
I tried implementing your asset, but it gives me several compiling errors when I drop the BP_FlyingAnimal in, on top of showing a jpg saying “Blueprint BAD” instead of the bird. Is this because it doesn’t run on newer UE versions, or what went wrong?