Has anybody successfully been able to get more than 4 player local multiplayer to work?
I have been creating C++ classes that derive from GameInstance, I have been doing the same with GameViewportClient as well, but to no avail.
It seems I can set the MaxSplitscreenPlayers, but no matter what I do, I cannot get more than 4 xbox one controllers to do anything in game. They are all connected, tested, working on the PC and other games too.
I have set my GameInstance and GameViewportClient as the engine defaults.
I am rather baffled, and I feel like it’s something that should be simple, that I am just not able to work out.
I have tried creating callable functions that set the MaxSplitscreenPlayers variable, I have also tried to make a function that calls upon my custom GameViewportClient, only to realize that it isn’t returning any value…which doesn’t help as it makes me think I’m not really changing the 4 player cap at all.
I have tried to create a C++ project rather than Blueprint project, it made no difference.
My project is a blueprint project, it uses a mixture between a shared camera, or splitscreen, and I have just added C++ classes to it.
Has anybody been successful in making a more than 4 player local game? If so, how?
Any help would be greatly appreciated.
I have been using the following as resources to solve the issue, but the solutions don’t work.
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/104661-split-screen-with-over-4-players
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