Is there a way to get your IP address in-game. As in the .exe is running and it needs to get the computer public IP address.
The reason I need this is cuz if you have 1 server, ez you know it’s IP address and you can just have it as a variable. BUT if you have 1000 or more servers, it starts being nigh-impossible to do that. Mostly since you’d have to make 1 program for each server, even 10 servers would already be a hassle.
So, is there way to do it, and if there is could someone explain it to me? SOmeone said you can use c++ to run windows commands, but this is a linux server. And if there is a way could you develop further, as in what would I need to do to make a c++ class to do this and expose it to blueprints.