Hi,
I’ve extended a new class from SkeletalMeshComponent and I’m overriding GetRenderMatrix().
I need to find the player’s Sceneview (LocalPlayer->CalcSceneView) and do some calculations with it.
However, when calling CalcSceneView, the engine crashes on an ensure, and it seems the problems is that I’m calling a game thread function from the render thread.
So, my question is: How can I safely find the local player’s sceneview from the render thread?
Thanks very much.