How to get render target percent ? I need to know how many percent I have painted over and how much is left, how to do it? White percent and Black percent
I only use blueprints, can I just get by with them or do I need C ++?
I would like to know if you succeeded or if you found out something
This would be needed to be done in c++ by locking the render targets internal data of pixels and then iterating through them tallying up how much there are white / black compared to the full resolution of the RT.
It could be done as an exportable blueprint plugin for non c++ users later.