How to get nav mesh bounds volumes covering the whole surface on a tile map ?

Ok I found the solution, so if someone have the same problem, the answer is the cell resolution !

It can be set from the Project Settings, Navigation Mesh, Generation section, or from the RecastNavMesh-Default object in the world, also in the Generation section. In the Nav Mesh Resolution Params, changing Cell Size and Cell Height in the Default resolution allowes the navigation mesh to find path in the tightest paths.

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