How to get is function implemented?

If I have method with BlueprintImplementableEvent, how can I get is this function implemented on blueprint?

Thanks!

One way would be to use Cast. If you successfully cast to a class you know implements the event, then that instance has the event.
Another way would be to use Interfaces.
Another way is this:

UFunction* function= SomeActor->FindFunction(FName(*FunctionName));


 if (function != NULL)
    {
FString name = function->GetName();
    			bool b = function->IsInBlueprint();
    			if (b)
    			{
    				UE_LOG(LogTemp, Log, TEXT("function named %s is implemented in BP"), *name);
    			}
    }

Awesome!!!