How to get all components in level blueprint

hello

Is there a way to get all static meshes in level (map) blueprints?

For example, when i want to render two types of sequences,

one as all meshes with white material.

second as all meshes with color material.

If i could collect all meshes by one process, it would be easy.

yes you can get all the the static meshes in the level.
Use GetAllActorsOfClass to get all the actors in the level of a specified class.

Actor class should be StaticMeshActor for static meshes.

However, do not use this in a tick function if your world has thousands of actors. It is really slow.

thank you I will use it with BeginPlay function.

could get all meshes by the node.