Simply put for a project at university I am trying to get a material which goes transparent when the player gets between the objects with said material and the player. It’s for a dungeon crawler btw.
I have it working in that way, however I have noticed that when the objects have the material they do not cast a shadow, ever.
What am I doing wrong?
This is my details panel so you can see what I have done
when at the play level, why do the shadows disappear?
I know this is much too late but this technique only works on masked transparency and the material still needs to be ever so slightly opaque like 1%.


