How to force shadow details appear at longer distance?

I am working on a flat-looking art-style that is dependent on shadows highlighting the details in meshes, however I can’t figure out if it is possible to make shadows on finer detail appear a bit further away. Since we have a locked third-person camera many objects lack their shadow details and will never get them since players won’t zoom in close enough. The lighting is real-time.

I’ve already maxed out dynamic shadows distance, and dynamic shadows are there, but not on details that seems to be too small to be considered for important at that distance by engine. Is it possible to force them appear from further away somehow?

Example of the issue: https://i.gyazo.com/af0c60357938da08fba54de29ccacee3.mp4