How to fix VR Ocean rendering with white patches

Hi

I’m new to VR and creating Ocean. I’m using the Vive. I setup a basic landmass and ocean body scene. It looks fine in the editor but in game I see white patches in the ocean body. When I move a bit the white patches would shift.

I found a solution in the Unreal Engine forums Weird Bug on Water Body using VR headset

“This issue is known and being addressed for 5.0. Disabling instanced stereo can work as a temporary solution to your project, especially if you’re not draw call bound.” from Staff