I am in ue5.5.1 , I have installed the latest windows sdk and .net , i have verified the engine files 10 times i have uninstalled and reintsalled the engine and i have copied the hostfxr.dll file in the Automation.tool directory and it still doesn’t WORKKK
I’m getting the same issue.
UE 5.5.2 on Mac. Attempted to verify and fix install, did not fix issue. Reinstalled engine, still no fix. Verified re-install, no fix.
Would love a solution to this issue.
Unfortunately not, though likely an SDK issue. I’m developing on a Macbook Pro M1. And packaging in 5.1 works, but the engine for 5.5.2 seems to be not properly using the UAT. From what I’m gathering…
a) verify your engine install. Sometimes something goes haywire and it gets screwed up.
b) install a windows SDK that is best for your version of the engine