I’m trying to make realistic glass effect with this new ray tracing, but for some reason, the shadows doesn’t work well. The material, the lights, and the objets, everything has cast shadows, ray tracing shadows, and translucent shadows. And as you can see, in the glasses of the left, the shadows are visible, but that’s because y created a cube with this exact same material, because I noticed that the problem is not because the shadows are not catching, because you can see them if you see through a glass, but you cant if you see from a normal view.
In another project I used Susbtrate materials and it works well, but in the traditional material mode I can’t make it work.
Why this happens, and how do I fix it?