I had tried to create lighting with BP_Studio Light, but the lights were always ‘‘shimmering’’ as if there was a tree outside where the rays passed, making the light move (like a reflection of light on the wall by a pool or something).
So I decided to create a new scene with just a Directional and a Skylight, and the problem persisted.
The shadows are blinking and the lights are blinking on the wall.
I’ve tried making the walls connected and insulated, I’ve also tried putting a ‘‘black box’’ around it to see if any kind of light was coming in but nothing worked.
When I set the resolution scale to 200% and leave the quality at Cinematic, the problem seems to decrease a little, but it still persists.
As I don’t think such a high scale is mandatory to have a decent shadow I decided to open this topic to try to get some help.
In the video I show the problem and the settings of light / sky light and world settings.
Any idea what could be causing this will help a lot!
[UE 5.2 / Lumen]