ORTyOW
(ORTyOW)
July 21, 2022, 11:23am
1
Shadows disappear when far away. I tried to max directional light shadows settings but it didn’t work
DoggyDog
(DoggyDog)
July 21, 2022, 11:25am
2
In your static mesh parameters, find Shadow section → Advanced, then look for “Cast far shadow”
Hello!
Here I found some answers for your issue.
I recommend to try using Stationary Lights with Static Meshes, so that the shadow can be burn in the Light Map, but any of these solutions could work for you!
I was playing with a pseudo-isometric camera style (low camera Field of View) with a larger camera distance to give it a 2.5D feeling but still maintain some perspective.
Anyhow, I’m not sure if this is a bug or if I need to change the way my lighting is being handled in the scene. When the camera distance (being driven by the SpringArm in the Blueprint) exceeds about 6500+ units all of the cast shadows seem to completely disappear or are not being rendered or registered. However, by just lower…
I hope it helps you!