Using the UE5 VR Template project, if I switch the lighting to use physically correct units, the teleporting arc becomes invisible.
- Add a PostProcessVolume, set to infinite extent and clamp exposure (EV100) to say 14.5
- Set Directional Light intensity to 110000 lux
Now all lights in the scene are dark because their intensity is not specified in physically correct values, this is not a big issue to fix, just go through and update.
My problem is I have no clue how to edit the Teleport Arc to make it visible again… Obviously its brightness is way to low but how to change it?