Using the UE5 VR Template project, if I switch the lighting to use physically correct units, the teleporting arc becomes invisible.
Steps:
Add a PostProcessVolume, set to infinite extent and clamp exposure (EV100) to say 14.5
Set Directional Light intensity to 110000 lux
Now all lights in the scene are dark because their intensity is not specified in physically correct values, this is not a big issue to fix, just go through and update.
My problem is I have no clue how to edit the Teleport Arc to make it visible again… Obviously its brightness is way to low but how to change it?