Hello, whenever I click build on my project the building lighting always gets stuck at 75%. I have tried cleaning and validating on the cache on the swarm agent with no success. The problem seems to be “failed to determine engine directory.” This is what the log looks like.
21:41:24: [Interface:TryOpenConnection] Local connection established
21:41:24: [Job] Accepted Job A6C5AA41-40ED2E5E-72C764BF-85B72314
21:41:25: [RequestCacheClear] Request ignored because of active, open connections
21:41:26: [Job] Launched Job UnrealLightmass_2015-10-16_22-33-09_1325512-64bit.exe
21:41:26: [Job] PID is 10488
21:41:26: [Job] GUID is “A6C5AA41-40ED2E5E-72C764BF-85B72314”
21:41:26: LogLightmass:Display: Lightmass Win64 started on: OSCARSPC. Command-line: A6C5AA4140ED2E5E72C764BF85B72314
21:41:26: Lightmass Win64 started on: OSCARSPC. Command-line: A6C5AA4140ED2E5E72C764BF85B72314
21:41:26: LogLightmass:Display: Processing scene GUID: A6C5AA4140ED2E5E72C764BF85B72314 with 6 threads
21:41:26: Processing scene GUID: A6C5AA4140ED2E5E72C764BF85B72314 with 6 threads
21:41:26: Building static lighting…
21:41:27: LogGenericPlatformMisc:Warning: Failed to determine engine directory: Defaulting to …/…/…/Engine/
21:41:27: Failed to determine engine directory: Defaulting to …/…/…/Engine/
21:41:27: [Job] Found a parent connection for PID 10488
21:41:27: [Job] 0F84D2AB → 35099469
21:41:27: [Interface:TryOpenConnection] Local connection established
21:41:27: Measured CPU frequency: 2.49 GHz
21:41:27: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
21:41:27: Number of texture mappings: 1
21:41:27: Number of fluid mappings: 0
21:41:27: Number of landscape mappings: 0
21:41:27: Number of BSP mappings: 0
21:41:27: Number of static mesh instance mappings: 1
21:41:27: Reserving memory for 1 meshes, 2208 vertices, 3968 triangles
21:41:27: Scene surface area calculated at 0.000 million units (0.000% of the estimated 0.000 million units)
21:41:27: Importance volume surface area calculated at 0.000 million units (0.000% of the estimated 0.000 million units)
21:41:27: Preallocated 0.0Gb for kDOP nodes and triangles
21:41:27: Building kDOP took 0.00 seconds.
21:41:27: Static lighting kDOP: 0 nodes, 1 leaves, 0 triangles, 0 vertices
21:41:27: Static lighting kDOP: -1.#IO% wasted space in leaves
21:41:27: kDopTree.Nodes : 0.0Mb
21:41:27: kDopTree.SOATriangles : 0.0Mb
21:41:27: kDOPTriangles : 0.0Mb
21:41:27: TrianglePayloads : 0.0Mb
21:41:27: MeshInfos : 0.0Mb
21:41:27: Vertices : 0.0Mb
21:41:27: UVs : 0.0Mb
21:41:27: LightmapUVs : 0.0Mb
21:41:27: Static lighting kDOP: 0 nodes, 1 leaves, 0 triangles, 0 vertices, 0.1 Mb
21:41:27: Processing…
21:41:27: EmitDirectPhotons complete, 0.000 million photons emitted in 0.1 seconds
21:41:27: [RequestCacheValidate] Request ignored because of active, open connections
21:41:27: EmitIndirectPhotons complete, 0.000 million photons emitted in 0.1 seconds
21:41:27: Marking Irradiance Photons complete, 0.000 million photons marked in 0.1