To do that I’ve unchecked the visibility property for the point light and lowered it’s brightness to 0. Then I’ve tried to turn it visible and loop from 0 to a brightness value using a custom delayed for macro (default for won’t do the trick here, source), yet the light does not turn on.
Another approach I’ve made has been to make the point light visible and call the function I use to increase the brightness from a SetTimerByFunctionName node, but it yields the same result, light does not turn on.
To whatever you want really. it triggers when the timeline finishes.
And you can use the Direction Enum to check if it ended moving forward or backwards.