How to exclude specific objects from reflections in other assets?

Hey! I have a glass-like texture that would look cleaner if it didn’t show some reflections from the objects around it. Is there a way to exclude them from being seen by the material or asset? For what it’s worth I’m using a Post process volume to get a cel shaded look. Not sure if that will affect anything.

Are you using lumen or reflection probes? If probes, there is a reflection capture pass switch you can use on the object you want to disappear to mask it in the reflection pass.
For lumen you would do the same expect with a raytracing quality switch. You would need to disable screen traces in this case as this wont get rid of the reflection in the screen trace.