Chaos will only work if you download and compile the engine from GitHub. Follow the instructions on the first post of this thread
I donât see 4.23 P2 on github. I tried P1. When I try GenerateProjectFiles.bat I get this error
I have VS 2017 installed and did the update and the Game development with C++ is installed. I have written some C++ code and used it in 4.22.3 and it worked. I tried 4.23 P2 from the launcher. I installed all needed plugins. When I do a right click Physics in P2 I donât see Geometry Collections. Does P2 from the launcher work? I donât see P2 on github.
You need to install the .NET framework 4.6.2 target and framework you can pull that from the VS 2017 Installer / launcher
Can you add some quick instructions on how to make Chaos work in-game? I am able to create some a GeometryCollection and fracture the mesh, but the actual physics simulation doesnât want to start. E.g. if I place that mesh in the air, it is just stuck. Doesnât seem to be affected by Gravity or anything.
Please, could someone explain in which file add the plugins (point 3) before build the engine?
Thx
Davide
Iâve added two videos to the original post - they have lots of information on how to use Chaos!
Thanks - I can create the geometry collection and fracture it fine, but when I run it it just hangs in the air⌠Any ideas/suggestions?
Do you have a super simple sample you could post?
Finally have compiled 4.23 P2 witn no errors. Here is in the docs. â1. After compiling finishes, you can load the editor from Visual Studio by setting your startup project to UE4 and pressing F5 to debugâ. I guess I start it in VS 2017. I am not a great wizard with VS. Could you give me an explicit on how to get 4.23 P2 to start. I tried the UE4Editor.exe. It starts OK gets to 45% and just sets there. I have looked at readme.md. The compile took 5 hours.
, Youâll sit at 45% for awhile as the shaders are compiled. If you start task manager youâll see Unreal and if you click the drop down arrow youâll see the shaders being built utilizing all the cores you have available. So, be patient.
I have upgraded Win7 to Win10 and finally chaos worked well.
There are no errors to generate Geometry Collection.
Built the source as per VicrorLerpâs instructions at the top of thread, and I managed to get GeometryCollection and Fracture to work. When the scene plays the cube falls, hits the ground (make sure you have floor turned on) and breaks apart. Plugins are enabled, and a key point is to change ProjectSettings -> Physics -> ChaosSettings -> DefaultThreadingModel to anything other than âTaskGraphâ. Next is to figure out Fields.
@pstarace you are awesome! That worked for me⌠ProjectSettings -> Physics -> ChaosSettings -> DefaultThreadingModel to anything other than âTaskGraphâ
Thank you !!
maybe add that step to the first postâŚ
Geometry Collection not showing up in UE 4.23 preview 2 from source.
I built a BP and a C++ project neither has the GeoCollection when i right click in browser and go to physics.
i followed post
I also changed the ChaosSettings to anything besides TaskGraph like in the previous 2 posts.
any help would be appreciated,
edit
the Fracture editor was hidden and i can generate a geocollection from there.
edit 2*
where are these initialization fields.
in the Order from Chaos - Destruction in UE4 | GDC 2019 | Unreal Engine video when he right clicks in browser i see the field system option which doesnt appear for me.
Very nice! Thanks a lot for this tip. Now itâs working
OK, now how to implement shooting mechanics?
- collision for geo collection for tracing it
- field system to cause destruction
GDC talk nicely shows effect and general components of system, but not the implementation detail.
Are you using P2 from the launcher? How did you get the âFracture editorâ to come up?
See the original post. You can NOT use the launcher version.
@ i built from ue_4.23 p2 source on github. the Fracture editor was hidden next to the Geometry Editing tab in the modes section.
but still nothing appears when i right click in browser and go to physics.
They moved it to the Fracture Editor Mode. Select your static assets in your level, go to the Fracture Editor Mode panel, and click the Generate Geometry Collection Asset button under the Select group. It will bring up a dialog window to save the new GeometryCollectionAsset, and then replace the static assets with the new GeometryCollectionAsset.
Are you using P2 from the launcher? I donât see the Fracture Editor in the Mode panel.