Yes, that’s right I want to disable baked lighting and only use the dynamic version. Is there any way to do that from the editor?
I know that I will miss GI and other cool things.
World Properties > Lightmass > Force No Precomputed Lighting
Thanks.
I changed the enfvironment color, to have lighter shadows but it doesn’t work. The shadows stay black
Environment color is a value used by lightmass. For dynamic ambient lighting control use an ambient cube map, specified in the post process volume.
I switched to baked lighting then switched back to dynamic and I can’t see no shadow.