Hi, im creating an openworld game where you can go inside dungeons, and i wanted to be pitch black when inside, but the sky atmosphere makes this wierd fog when im inside dungeons:
Volumetric fog should still show up outside, just be more tinted by the context of the scene. You can also setup volumes to change the post processing or fog based on the player location.
The problem it volumetric fog is that it still visible if there is a light inside the dungeon, i had to remove it. I messed around with the setting but wasnt able to get tthe result i wanted…