How to desactivate Sky atmosfere when inside building?

Hi, im creating an openworld game where you can go inside dungeons, and i wanted to be pitch black when inside, but the sky atmosphere makes this wierd fog when im inside dungeons:

When I desactivate the sky atmosphere I get the result im looking for, but then i lose the atmosphere outside:

How can i have this effect without losing the outside atmosphere?

Ps: its going to be a multiplayer game, so im looking for a solution that doesnt affect the players that are outside

Thank you in advance.

Try checking volumetric on the fog.

2 Likes

Thanks It worked i didnt had noticed i had a fog component until you mentioned

But what if i want o have fog outside but not on inside?
@ZacD

Volumetric fog should still show up outside, just be more tinted by the context of the scene. You can also setup volumes to change the post processing or fog based on the player location.

The problem it volumetric fog is that it still visible if there is a light inside the dungeon, i had to remove it. I messed around with the setting but wasnt able to get tthe result i wanted…

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