How to decrease total amount of Nanite Triangles?

Hello,

Is there a way to decrease total amount of Nanite triangles on a screen?
Mainly I need to optimize my nanite models.
Now there are too many Nanite triangles in my scene, I’ve made grass and trees with Nanite and my RTX 3090 provides only 18 FPS. I want to improve it at least up to 60 FPS if possible.
Is there a way?
Now I change “Keep Triangle Percent” on each Nanite Model. I’ve decreased it to 20 percent but it hasn’t helped. Because as I understand it works only on close distances but if a model is far from you it is doesn’t matter how many percent of triangels you keep.
My idea is that there is a setting for total amount of triangles. Is there one?
Mainly I would like to decrease the size of triangles on the far models if you know what I mean.

Thank you.
Alex

1 Like

I am trying to do the same thing. the closest thing i found is the ‘’‘keep triangle percent setting’’ but this is destroing the whole idea of nanite. I dont wnat to keep serten amount of persentage of triangles , i want to have control over of the distance , speed and percentige of the triangles , based of the closenes of the player? Like …is there any control of this???

Epic deliberately made Nanite hands off, those types of tweaks aren’t likely to improve performance. Might need to profile your game and check the documentation, follow guides for best practices Bringing Nanite to Fortnite Battle Royale in Chapter 4 - Unreal Engine