I am looking for a way to decentralize a camera.
Basically I have one side of the screen occupied by a GUI, and I want the camera view to get squashed to the free side.
Is there a way to do it?
You can do it with multiple things
- There are some plugins Split viewport into areas of different contents - #5 by Aubrey
- You can use render target which is not optimal since it would be costly
- You can change screen viewport uv’s in post process which would gave same effect. Offset gameview - #4 by uJelleh
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Thank you! Will look into these solutions asap!