How to decentralize a Gameplay camera?

I am looking for a way to decentralize a camera.
Basically I have one side of the screen occupied by a GUI, and I want the camera view to get squashed to the free side.
Is there a way to do it?

You can do it with multiple things

  1. There are some plugins Split viewport into areas of different contents - #5 by Aubrey
  2. You can use render target which is not optimal since it would be costly
  3. You can change screen viewport uv’s in post process which would gave same effect. Offset gameview - #4 by uJelleh
1 Like

Thank you! Will look into these solutions asap!