Here is what is bothering me. I am working on my game and I need to go through code and debug it. What is really annoying for me is that every time I start debugging (I press f5 in Visual Studio) the debugger isn’t attached to my already opened editor and starts a new editor. It takes me about 20-30 or more just to start the debugging process. There has to be a better way. I have a Unity background. I assume that most of you have played with Unity as well. As you know in Unity you just press f5 and the debugger gets attached to the right process and then you go to the editor, press play and you are done. So far the debugging in Unreal has been a struggle with that waiting for a new editor to be opened every time or attach the debugger manually to the right process. There must be something I am doing wrong.
I am not trying to start a fanboy war here. I love Unreal, but I am looking for a similar debugging workflow like in Unity.