Hi, I have an issue with lighting a movable door i my scene properly.
In the first image, I reduced the Volumetric Lightmass Detail Cell Size to 20 to get it looking fairly okay,
but once i slide the door to the left In front of the wall i get this black patch. Basically when the door gets close to any other object it becomes dark. I dont know what could be causing this or how to fix it.
Im using a Cubemap to light my scene and the skylight is set to static.
I think it is due to light leaking on one or both sides of the wall and door (so a double amount of shading, though one of either would be enough to shadow it too and cause the dark area to display). I’m not sure though. That was a bizarre issue.