Hello everyone,
I wanted to create Skeletal mesh through C++ class. I wanted to create skeletal mesh through custome vertex position data. For starter I only wanted to create a simple single trinagle element to undertand, what kind of data is required to create Skeletal mesh with vertex info.
It would really great if someone can guide me. I am stuck on the problem since 3 weeks. I found really good tutorials and help on internet to create procedural mesh at runtime but I am unable to find anything related to skeletal mesh actor creation using custom vertex info.