Hi, I am working with Epic’s free [Water Planes][1] and I am a total rookie.
I am not interested in full dynamic water, but I would like to add some character and interactivity to the it.
I was thinking to add a foam outline around the parts of an object that intersect with the water plane. Any ideas where to start?
Since I am working on a river scene I also wanted to create a trail to give a sense of flowing water and current.
I know these are not inherit qualities of a material, but rather behavioural aspects of a particular surface, so I wonder where exactly I should script this behaviours and more or less how I would go about doing that.
[This person][2] is using a particle system to achieve something similar, but one problem was that once my character is out of the water he still triggers the particles to be created.
Any suggestion?
Here’s a representation of what I mean: