What’s the best way to create a mask such as the example seen in the image attached, using nothing but nodes (i.e. NO texture lookups) in the Material Editor?

What’s the best way to create a mask such as the example seen in the image attached, using nothing but nodes (i.e. NO texture lookups) in the Material Editor?

What’s the visual result of that network?
I sure could have. But there are more people who may be interested in finding a solution for this who may not be thinking it’s the best use of their time to load up the editor and re-create every single example of a node graph they come across - just to see what they do.
Glad I could help ![]()
Might need it myself some day ![]()
hmm I wonder if this also works with a spherical gradient.
I believe that would either give you a filled circle, or a stroked circle (depending on which output you used) - but in order to get rectangular shapes the best alternative might be a DiamondGradient that is rotated 45 degrees.
omfg is there any way to get the same result without ridiculous noodles from hell? Material editor is weird…