How to create lightmass uvs on large scene already in engine

I have a large scene (800+ static meshes) with no uvs in UE4.27 that needs lightmass uvs for a light bake. Is there a tool, bp or script that would allow me to create lightmass uvs without manually uving hundreds of assets?

In Unreal Engine 4.27, there are a few options you can try to generate lightmass UVs for your scene without manually UVing hundreds of assets:

  • Automated UV Generation: UE4 has an Automated UV Generation tool that can be used to generate UVs for lightmaps.
  • UV plugin: UV plugins are available on the Unreal Engine Marketplace that can be used to generate UVs for lightmaps.
  • Blueprint Scripting: You can write a blueprint script to automate the process of generating UVs for lightmaps. This would require some knowledge of blueprint scripting, but it can be a powerful solution if you want to customize the UV generation process.
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