How can I create the Tron-style lighting found in Beat Saber, using Unreal Engine? It seems like they make heavy use of fog effects and emissive materials.
What is the best way to get a result similar to this? Thanks.
How can I create the Tron-style lighting found in Beat Saber, using Unreal Engine? It seems like they make heavy use of fog effects and emissive materials.
Hey PrecisionRender!
You are absolutely correct. Emissive materials and Volumetric Fog. What’s funny is emissive materials (according to UE documentation) don’t actually give off light, however, the fog will blur bright things giving it the illusion of light! Let me get you some documentation to try to spark your creative juices!
Thank you!